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Thursday, April 11 • 17:10 - 18:40
Hyper Talks: Delphine Fourneau, Jessica Palmer, Marina Díez, Naddya Adhiambo Oluoch-Olunya, Nomi, Pietro Righi Riva, Rohun Ranjith, Troy Duguid, Zuz Buchowska

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Hyper Talks are short and fun 5 minute knowledge-injections. Ten speakers will talk about projects, experiences, failures and sources of inspiration in their work. The Hyper Talks are a platform for both established artists as well as upcoming talents: some of the past hyper speakers ended up being winners of the A MAZE. Awards. The session is hosted by Mascha Camino.

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Delphine Fourneau: Work Art & Hobbies
Welp, my work and hobbies are the same.

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Jessica Palmer: Observing Humanity thru the Lens of The Sims™
Contemplating the game mechanics of the worlds most popular life simulation franchise, The Sims, and thinking about real life for a second.

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[Note: Due to unforeseen circumstances, the talk with lowpolis is cancelled]

lowpolis: Universal Gifts and what we choose to share
Overview of the user-created content from a game about exchanging gifts in the form of postcards.

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Marina Díez: Selfcare in digital environments
It's possible to design digital environments that help to escape from reality in situations of stress and anxiety? In this talk, we'll speak about tiny self-care games and design for helping people in trouble.

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Naddya Adhiambo Oluoch-Olunya: Randa Randa: Nairobi as a Playground
As Nairobians, we feel every day that our city was designed for our labour, not our leisure. ‘Randa Randa’ is an AR game which seeks to harness the power of play as a healing force for it’s inhabitants. The talk will explore the current concept.

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Nomi: Playtest with Dogs (actually, I only know my dog’s case and he’s the only dog I’ve ever lived with)
I’m gonna talk about figuring out whether the games or toys that you or someone else designed to play with man’s best friend is actually playable and enjoyable for both you and your wet-nosed mateys.

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Pietro Righi Riva: The law of the instrument – A need for game creation tools that can tackle the human condition
Lots of accessible, designer-focused game making tools out there. Some are even made for "narrative" games! And yet, not one tool encourages a creative workflow that starts form the dramaturgy of the places and the characters that inhabit them. It's way too hard to prototype anything that is not a jumping cube with a speech bubble attached to it, or anything more complex than a basic branching text adventure. Here are some ideas for a tool to create games about humans doing human things.

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Rohun Ranjith: Producing masters of none
A short rant about the problems of the game education system in a developing country
(It is not all about the problems but some solutions)

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Troy Duguid: Render Dysphoria

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Zuz Buchowska: Fuck Fun: how to be sad and feel good about it
In this poetic rant I will (over)share some of my saddest experiences with games that were much more fun than having fun.

avatar for Mascha Camino (DE)

Mascha Camino (DE)

Mascha is in her sixth semester as a game design student at UE Germany in Berlin. During her studies she focuses on Game Design and Game Narrative.Her passion for game initiatives highlighting diversities reflects in her work as co-founder of Femisphere and project manager of Womenize... Read More →

avatar for Delphine Fourneau (FR)

Delphine Fourneau (FR)

Delphine Fourneau (aka Dziff) is an independant art director & illustrator who's been working in video games for about 9 years. She’s part of the Klondike Collective, and casually work on soothing & personal game experiences like Sacramento.
avatar for Jessica Palmer (Internet)

Jessica Palmer (Internet)

Making art with game engines and performance software. [AAA] collective member.
avatar for Marina Díez (ES)

Marina Díez (ES)

Marina Díez is a Spanish game designer, events curator and organizer,  Italian and German philologist, video games journalist, activist, WIGJ Ambassador and IGDA Women in Games Ambassador. In 2017 she founded her own women-only video games magazine Terebi Magazine and started making... Read More →
avatar for Naddya Adhiambo Oluoch-Olunya (KE)

Naddya Adhiambo Oluoch-Olunya (KE)

Naddya Adhiambo Oluoch-Olunya is a pianist, animator and illustrator based in Nairobi, Kenya. She has just founded Sunflower Pictures, an animation studio committed to making high quality, nourishing content.Her practice has spanned 10 years so far and includes Animation, Social and... Read More →
avatar for Nomi (JP)

Nomi (JP)

Nomi flic; Nomi mic; but most importantly, Nomi walc dog Isaac.
avatar for Pietro Righi Riva (IT)

Pietro Righi Riva (IT)

Santa Ragione
Curator, artist, and academic with a mission: to broaden the audience for video games. With Santa Ragione he directed FOTONICA, MirrorMoon EP, and Wheels of Aurelia.
avatar for Rohun Ranjith (ZA)

Rohun Ranjith (ZA)

An indian kid from sunny South Africa, designing user experiences during the day and trying to make games during the night, whilst drawing in between.
avatar for Troy Duguid (AU)

Troy Duguid (AU)

Artist working with game engines. Member of AAA Collective. Likes long walks on the beach and sunsets.
avatar for Zuz Buchowska (Space)

Zuz Buchowska (Space)

Zuz is a Helsinki-based storyteller and a game designer who tells their stories through games, immersive theatre, sad and awkward stand up comedy and short fiction. They explore the themes of queerness, gender, bodies, mental health & how weird and lonely it is to be human, but at... Read More →

Thursday April 11, 2019 17:10 - 18:40 CEST
Stage 1