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Saturday, April 13 • 16:00 - 17:00
Devolution of Hidden Folks – Exhibition Tour with Adriaan de Jongh

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For the ultimate insight into the development of Hidden Folks and its design decisions. Guided tour through the exhibition by the developer Adriaan de Jongh, supported by the co-curator of Devolution Mascha Camino. Complementing the exhibited versions by background information, secrets and anecdotes.

Hidden Folks is an interactive wimmelbilderbuch video game in which players are tasked with locating hidden characters, objects, and animals in a series of environments. Everything in Hidden Folks is draw by hand, scanned in, placed, layered manually, animated, and scripted. All sounds in the game are mouth-made sounds, made (or rather 'yelled out') by the developers. There are no time limits, no points, just miniature areas with a bunch of folks and objects to be found.

A prototype of the game was created by Adriaan de Jongh after he saw detailed illustrations at Sylvain Tegroeg's graduate art show, and the two began collaborating in 2014 after Adriaan showed Sylvain the prototype using the illustrations from Sylvain’s website. The idea of creating a hidden object game came naturally from Sylvain's detailed art. The game was built using the Unity game engine, but Adriaan also built custom tools to specifically handle the process of digitising the hand-drawn art and the amount of illustrations and objects in the game.
After completely new versions of the game for GDC, PAX East, and Gamescom in 2016, they went into full production to make Hidden Folks v1.0, which was released in February 2017. The game initially featured around 15 areas, Adriaan and Sylvain added new themed areas to the game in 2017 and 2018.

The tours are a part of Devolution #5, a cooperation between Adriaan de Jongh, Devolution, A MAZE. / Berlin 2019, Game Design // UE and Clash of Realities.

Moderators
avatar for Mascha Camino (DE)

Mascha Camino (DE)

Mascha is in her sixth semester as a game design student at UE Germany in Berlin. During her studies she focuses on Game Design and Game Narrative.Her passion for game initiatives highlighting diversities reflects in her work as co-founder of Femisphere and project manager of Womenize... Read More →

Artists
avatar for Adriaan de Jongh (NL)

Adriaan de Jongh (NL)

Adriaan is a game designer best known for indie game hit Hidden Folks, a hand-drawn interactive searching game, and for experimental games like Bounden and Fingle, which move people out of the normal space of videogames by challenging players to dance, hold hands, and share physical... Read More →


Saturday April 13, 2019 16:00 - 17:00
Devolution