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Friday, April 12 • 12:00 - 20:00
Devolution #5 Exhibition

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The exhibition focuses on the development process of 3 amazing games by displaying their development timelines. Visitors can explore the creative process of game development, encountering new characteristics with each game. Looking at games and game development from the perspective of Devolution lets you discover new and inspiring aspects of how games are growing into shape and what this means for game design and development and digital media in general. In contrast to the usual reception of the end results, Devolution reveals the whole road up to them, providing valuable insights to the visitors.

The exhibited development timelines are:



Artists
avatar for Thomas van den Berg (NL)

Thomas van den Berg (NL)

Thomas van den Berg creates games and game-like things and loves using pixels & shaders as impressionist tools, leaving room for the viewer's imagination. With Noio, he created the Kingdom games: minimalist strategy games that are simple, but will not hold your hand, and leave you... Read More →
avatar for Gabe Cuzzillo (US)

Gabe Cuzzillo (US)

Gabe Cuzzillo is a game developer based in Brooklyn best known for his work on Ape Out, a saul-bass inspired top down action game with a focus on immediacy, physicality, and percussion. He teaches game development at NYU, and is also currently working on an arcade cabinet featuring... Read More →
avatar for Adriaan de Jongh (NL)

Adriaan de Jongh (NL)

Adriaan is a game designer best known for indie game hit Hidden Folks, a hand-drawn interactive searching game, and for experimental games like Bounden and Fingle, which move people out of the normal space of videogames by challenging players to dance, hold hands, and share physical... Read More →


Friday April 12, 2019 12:00 - 20:00 CEST
Devolution